But these goals grow with the success of the player at controlling and manipulating the productivity of the populace. With ambitions such as keeping the peasants happy and the fields fertile being modest at first. All of whom contribute towards your defence and attack capabilities. When self sufficiency in food production is achieved, excess monies can be channelled into profit which pays for miners, armourers, quarryers, foresters and builders. Happy, well-fed peasants are more productive at tending grain, breeding livestock and paying taxes. They call upon the player's management abilities, both with resources and people. The means to achieve victory are similar to Defender, but the mechanics and preparation behind building armies and castles are much more involved. And just to add some spice, five other opponents, either human or computer- controlled, are out to do the same. To do so you have to conquer 32 separate counties. In that pearl of wisdom lies the driving foce behind this compellingly engaging medieval war game.Ĭosmetically and strategically, it bears a passing resemblance to the ancient Amiga classic, Defender Of The Crown, your aim being to become ruler of England and Wales. So ends the section on food in the Lords Of The Realm manual.
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